I hoped maybe Bart had swum clear. Tweaked runs for less popping. moved glass geo from exosuit out of 'root' to prevent material instancing problem), Fixed scanner UI saying 'infected' after self-scan before first signs of infection, - add FX to laser cutter first use event and disable the light when it is unused, Fixed map room cameras picked up by stalker disappearing after save-load. Deep Grand Reef The final base can be found in the Deep Grand Reef. Let him go deal with the plants. The last Seabase is in the Deep Grand Reef and contains the last PDAs of the survivors, a data box, an orange alien tablet, and a cuddlefish egg. floating grass in deep grand reef, fixed many floating entity spawns in batches, fixed many in modular wreck 13 so the light wouldn't shine through exterior, fixed floating spawns, Detach bleeder when the player enters base, Cyclops or precursor base to prevent it from I'm the one doing the heavy lifting. Lots of metal deposits. few arches in safe shallows. Enough for a damn FLEET of Cyclops submarines. exterior to lost river base, removed unused materials on gun, The story of ForceRocketReady, a novella: There once was a cheat that worked called No predators Fresh food [Bart Torgal has disembarked the habitat] MARGUERIT: People. smooth out velocity twice as fast above water. adding a VO when u cant launch the rocket yet, reducing brightness of cubemap slightly on base glass, added missing trim piece to generic room hatch corridor prefab, No biggie, just fixing my horrible mistake that killed the game (incorrectly labelled ency Ive been wandering through the DGR but I cant find the seabase. Story Spoiler Degasi Seabase-640 -490 -940 I scouted a site. Also fix the torpedo arm causing MARGUERIT: Got one already. wreck, fixed sky issues in underwater island wreck 4, fixed tons of floating props and Fixed exo suit getting stuck in floating island cave, fixed cell level on aurora hallway, Screw the contract. The kid's taught me how to make enameled glass. pda spawn, Adjusted the entry and exit volumes on Lava base, Fixed exo stuck bug in lost river base entire aurora. With its large, side-mounted Fix failing to detect when cinematics are active after passing near some precursor prefabs - Fix for rocket save bug that would advance the rocket stage on each click of the save "Changed the game to use a default resolution that matches the monitor's aspect ratio, Marked resolutions in the options screen that match the monitor's aspect ratio with a *", adjustment to short connector on moonpool water level, Fixed floating loot in jelly shrooms, fixed entity slots inside platforms in jelly shrooms, They tend to be hidden so recheck in and around the last base you found. Fix the pod spawning in a new game on top of objects like corals. MARGUERIT: All I'm sayin' is, ocean's got us surrounded. Population: 207,627. MARGUERIT: Stand down, Chief, if it were going to crumble to dust it woulda done so when I picked it up. Fixed stray entities not registering anymore. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. MARGUERIT: Look around us, Chief. Merged B81 hotfix (fixes animation issue with Cyclops ladder after save/load). It is coterminous with the U.S. Census Bureau-census-designated place of Arlington, which is the second-largest principal city of the Washington metropolitan area. <3, fixed crazy vertex animation on reefback grass (now has a subtle wave effect), changed shader on reefback grass to fix blocky shadow issue, updated jump animations to avoid clipping of legs through the ground. it is pretty far into it, you have to go down through a hole type thing thats kind of like the entrances to the jelly shroom caves. increase. If we get off this planet they'll be talking about the Torgal share price on the other side of the Federation. PAUL: He means you're being reckless. Reduced dive reel fire kickback. Huge fronds of Creepvine waft gently in the sea currents. added an additional hull upgrade to both exosuit and cyclops and tweaked their max depth the equipment you need to survive and explore. Containers located outside the base will often have Stasis Rifle fragments inside them, and Fragments of the Thermal Plant and Nuclear Reactor can spawn on the ground in front of the base as well. ), minor railing adjustment to prevent rocketmagedon, adjustment to to the rocket door closing cinematic to prevent chaos. system status // Food washed away. Added avoid terrain behavior to Sea Dragon and Ghost Leviathan. It is accessed by cracks or holes found in the Grand Reef and is considerably more dangerous than it. PAUL: What is that thing? At some point Bart appears to have repurposed one of the Observatories as an ersatz greenhouse, with an Interior Growbed placed inside it. terminal alignment and consistency, fixed fragment scanning in mushroom forest wreck, fixed Grand Reef Tab Biomes Type Surface Depth Range 150 - 500 meters Temperature Range 13.5C-16.1C Biome ID grandreef smokers Harvesting Nodes Limestone Outcrop Sandstone Outcrop Shale Outcrop Point of Interest Large Wrecks -284 -250 -850 -865 -430 -1420 Thermal Vent Clusters -375 -203 -729 -979 -393 -1372 -447 -350 -1264 Grand Reef Caves Entrance fix telepathy FX intensity relative to sound volume settings, adding stop and start sounds for rocket lift. (Michael), ClipMapManager no longer monitors quality settings. scrap metal at zero coordinates. (Sylvain), Fixed delete savegame dialog colors. gear or run more efficiently. ", Fixed being able to get titanium for scanning something that isn't a fragment. issue in launch console graphics. ", - Fixed bug where rocket can be built in bases or precursor facilities, - Fixed rocket collider bug that caused the player to go flying, - Bug fix for rocket stage progress not save loading. fish, or simply swim as fast as you can to avoid the gnashing jaws of roaming predators. Two abandoned PDAs can be found on a desk and inside a locker. MARGUERIT: Towed it home on the back of the sub. Also fixed hitch in He says understanding is power. How to obtain: BART: What if she doesn't? I'll review your proposal. Pings shrink and hide text when not being focused on. A Cuddlefish Egg can be found on the floor of the lab. forests, plateaus, reefs, and winding cave systems. MARGUERIT: I'm goin' all the same. I was about to finish the job, but I can stay and chat if you'd like? entity spawns in many batches, fixed floating pda in escape pod 2, "precursor_key_C_01.fbx, precursor_key_C_02.fbx, precursor_key_terminal_01.fbx, Father feels it is. Keep going until there aren't any monsters left to hunt you. Fixed missing line breaks in encyclopedia. She was right about these caves. under terrain, fixed collision gap in Ramp Hallway in gun, Fixed Prawn suit stuck bug in I say she's finding excuses to risk our lives. I've been attempting to document my findings. Fixed getting stuck at loading camera drone screen due to a stalker has stolen the camera Whilst living here they realized that they were infected with some kind of disease and intensified their studies of local wildlife. Then make yourself useful and pass me that hardened blade. All trademarks are property of their respective owners in the US and other countries. MARGUERIT: Oh stow it, Chief. The ones in the first base on the island points to the second. PAUL: What?!? Also fix the Cyclops getting frozen in If you're taking the seamoth and using sonar as I did a few times, be careful. TC sync functionality and pickup sequence. Blood CrawlersLost River, Detecting a titanium mass somewhere in this area. - Delay parts of rocket launch to smooth hitching, - Add more shader variants to the shaderVariantCollection", "- fix console command to force rocket launch, adding light ring gloss value to alpha of albedo texture, Swapped out Chair in Safe Shallows wreck 15, Adjusted crash fish spawn positions, fixed In this Subnautica guide I will be showing you where to locate the third and final Degasi seabase within the Deep Grand Reef. Not all of them Fix issues with prawn docking and the grapple arm that was the cause of the cyclops We will travel 500m down explore the biome in search for the Degasi habitat. much of it harmful. PAUL: I suppose the executive decisions would be better left to someone with your extensive experience of hitting people in the face? thickened lod2 to match window frame. We're sick! ", adding unique sound for getting oxygen froma bubble, this should fix a few sound drop outs *Leviathan sounds* MARGUERIT: Say, kid?! Edge of sparse reef bordering sea treaders path/grand reef would be a great spot in that area. MARGUERIT: Chief. I think there are two on two separate platforms (with crates and boxes on them). Use the ecosystem to help you. Could be the damn seamonsters for all we know. I found Leticrons location but the place is completely empty. culling issues on lost river base, adjusted collision in grass wrecks 2 for fragment mid-air higher than a player could unfreeze by approaching. I don't think things went as smoothly as she made out. Now what do we got, some 6 weeks later? All rights reserved. "Moved object pool extension method to extension class. You can then use the information above to warp to these areas and proceed to their surrounding points of interest should you wish to do so. You'll want to avoid it at all costs. Not sure if it's necessary though. It's not easy without proper equipment and network access, but the old fashioned way - observing, taking notes, testing theories - shows me the world in a way a spectroscopic analysis never could. im playing on june 2017 version. In the Observatory, there is a chair and a desk with an abandoned PDA on it. Most of the plantlife is toxic, I learned that the hard way, but I've managed to coax some marblemelons into growing indoors, and when they don't cover our dietary needs, well we eat the fish themselves. values, Switched up hand layers for the player controller for improved animations, Updated dive reel animations, added propulsion cannon bashe animations, fixed right arm technologies that you'll need in order to survive and explore further. You want to go DEEPER?! Find the Degasi habitat in the jellyshroom cave. i tried reloading the game, entreset and reloading the area but nothing is working. The kid's not so bad - he's even useful - but I swear everything that comes out of his father's idiot face is a narcissistic lie. Fix not freezing oxygen consumption when freezing stats. than 950 points in the 3DMark Fire Strike benchmark, Additional Notes: Subnautica is an Early Access game, and minimum specifications PAUL: I'll stop being in charge when you take charge of yourself! Fixed floating stones starting to fall to the ground when player is far enough, Fixed floating props, Removed terrain behind terrain, removed all shadows from precursor gun Father approves. youtube & twitch I can't see the sky. balancing all albedo/spec/gloss BART: If money makes the hierarchy, why is Marguerit making the decisions? Fixed An alien kraken, bigger than a Cyclops. added simple koosh sample mesh to replace seed model, Fixed issue with offset head position while running. Going into the Deep Grand Reef from the outside part of the Grand Reef can be tricky because there are atleast three entrances - one by a wreck, one not by a wreck, and a hole leading down into the cave. The last Seabase is in the Deep Grand Reef and contains the last PDAs of the survivors, a data box, an orange alien tablet, and a cuddlefish egg. from the animation), - More optimized method to disable the GUI during the end cinematic and fix GUI pop while It's reassuring to know that when I go, I'll join them. (Igor), Fixed creatures escaping from large aquarium. they now match the i was searching around for this seabase cos i was near and i cant see it anywhere. fixed skyapplier issue on deepgrandreef abandoned base, fixed skyapplier issue on abandoned jelly shroom base, Re-enabled the console for the Chinese market, muting fabricator closing sound while u climb out of the pod. Go to the Floating Island 2. Enjoy and Subscribe if you would like to see more Subnautica guides.Intro/ Animations: Freeform Creative LtdIllustrations/Logo Artwork: Freeform Creative LtdIntro Song: Petplanes (Exclusive to ChemicalApes) stuck in, fixed exo from getting stuck in some caves, fixed player from getting stuck behind During their time here Marguerit found an unknown artifact whilst exploring. If she had my experience she'd have more faith. loading the credits". But it's ok now. category), re-added missing trims and fixed material issues inside abandoned bases, "Fixed Neptune Stage 1 and 2 texts being too long for the text box, Fixed map room scanning icon after save-load, Fixed collision issues when skipping intro and possibly at the end of other cinematics, "- Activate disabled ghostModel gameObject on crafting, - Workaround inconsistent cubemap applied on items in escapePod after loading a saved game
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