I think Paradoxical Outcome could be a really interesting way for us to protect our creatures while drawing more cards. We need to focus on getting Yuriko triggers, protecting ourselves with counterspells, removing our opponent's threats, and manipulating the top card of our library all at the same time. Some enablers that I used to play in the past but just barely miss the mark are Sage Owl, Spire Owl and Augury Owl. Tetsuko Umezawa, Fugitive is a weird inclusion in this deck. I'm playing exclusively on PlayEDH for now. UB (Dimir) Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. This isn't to say that Yuriko is merely a worse version of Edric. This annoying message will go away once you do. Glen Elendra Liege will buff almost all of our creatures, and many of them will be gifted a hefty +2/+2. 94.33 tix 11 Mythic, 32 Rare, 17 Uncommon, 40 Common. Yuriko, the Tiger's Shadow Sorcery (4) 1 Drawn from Dreams 1 Invoke the Winds 1 Reduce to Dreams 1 Soul Transfer Instant (9) 1 Assassin's Ink 1 Hero's Demise 1 Hinder 1 March of Swirling Mist 1 March of Wretched Sorrow 1 Mystic Reflection 1 Narset's Reversal 1 Reality Shift 1 Return to Action Artifact (8) 1 Arcane Signet 1 Dimir Signet 1 The gravity of Ninjutsu on Yuriko cannot be overstated, as it almost guarantees that we will be able to have her on board at any time as long as one of our little creatures can make it through (they don't even need to be a Ninja). Both Swan Song and Spell Pierce can't counter creatures, but we don't care much about creatures anyway. Terms of Use | This site 2023 TappedOut.net, LLC I really like how Clones scale in this deck. I also want to point out that while we very often might be able to cast Yuriko as soon as turn two, that we want to be careful with how aggressive we are with her. This is a perfect Bitterblossom deck, as we'll appreciate as many evasive creatures as we can get. If the game comes down to the wire, tutoring in this way could be the difference between winning and losing. If the table is ok with playing it, and I manage to flip it, we all cheer and laugh, but ignore it as a simple land and continue play as normal. When I was new to the format and still fancied myself a control player, I put together a Dralnu, Lich Lord deck, but I quickly discovered I didn't enjoy the feeling of being on the defensive. In the past, Yuriko was a disruptive general due to the lack of immediate win conditions. To make this happen, we need to be picky with our opening hand: Only keep an opening hand with , , and an enabler for Yuriko. I think we'll do better with more ninjas. If we already have an Arcane Adaptation in play, we can instead find one of our top-end spells, like Deepfathom Skulker, which can represent a lot of damage quickly. Help | We want these to be evasive so that they are unblocked, and low cmc so we can get them out early to enable our ninjas, and then redeploy them the same turn if possible to use them to enable still more ninjas. With Neon Dynasty we have far, far better options and this one is cut for good. I've recently made a Twitter account @theKnowledgePL, and I'm planning to update it with whatever I'm working on next. Luckily for us, Yuriko already does a really good job of ensuring that we draw lots of cards, but blue and black have the best options for card draw, and I think it would be wasteful not to take advantage. I'm also a sports nut, and follow baseball, football, hockey, and soccer in detail. Secondly, mass evasion is ideal here, as bouncing our creatures back and forth all of the time isn't truly mana efficient, so we'll want a way to get lots of stuff through without having to always do so much work. Competitive I love this card, but all of our good artifacts in this deck are low cmc and are best when played early, and we overpay and get them too late with Whir. Ertai Planeswalker. 0 0 44. philip 1 minute ago. It hurts myself to see that, but I trust the processThat's the first time I dip my toe into cEDH territory, so I'm quite helpless with everything going on there, hence every help would be highly appreciated. Ninjutsu Gruul Battle Standard. Like every deck, the supporting cards are indispensable, offering us ramp, card draw, and protection options. Feel free to skip some of these if you have a good sense of how Yuriko works. In most Commander games we probably won't have to worry about too many flyers, but if we're trying to finish off an opponent that has Spirit tokens, we're in for a rough time without Tetsuko. I wanted to create a UB deck that got value out of each attack, and used Vela's Intimidate anthem to ensure I could push damage through. Godo has a fantastic primer that immediately got me interested to play the deck. With Yuriko then, not only do we have a commander who works well, but one who is perfectly tailored to using ninjas effectively. That's not a cEDH thing, mostly a Yuriko thing. As far as ninja enablers go, there are many, many options in today's game but the eight that I've chosen I believe are the creme of the crop. First, Yuriko's triggered ability carries with it some burn damage, meaning that we don't have to be as concerned with the pump effects that an Edric deck might need to close the game. Like I was saying earlier, extra turn spells are effectively used as extra combat steps. Thank you all for taking the time to read my article! After looking at this deck, I know what you're all thinking: "Most of those creatures suck!" For this reason, I chose Arena as my draw spell, but if your meta is more forgiving of Rhystic Study definitely make the swap. This isn't always the card that wins you the game and sometimes is a key value piece that makes the engine run. 0 0 31. We don't care that most of our creatures are french vanilla because as long as they're Ninjas, Yuriko gives them the only ability they're going to need. This year my heart was stolen by our first UB Ninja legend, Yuriko, the Tiger's Shadow. Luckily, black offers us the best tutors in the game. I'm a Timmy that loves Green, Creatures, and Lands. Yuriko, the Tiger's Shadow Topdeck As Card Average Deck Decks Combos Yuriko, the Tiger's Shadow (Commander) - Topdeck Theme $9.99 $7.71 8.06 TIX Yuriko, the Tiger's Shadow 646 decks (0.027%) Rank #3 Navigation By Theme By Budget All Cheap Expensive Links Aetherhub Archidekt Deckstats Gatherer Moxfield MTGGoldfish MTGStocks Scryfall Temporal Mastery deals 7 damage off Yuriko's trigger, and you can use something like Brainstorm or Scroll Rack to cast it for it's miracle cost later. In the mid-game we are going to want to get some ninjas out and moving while dealing with threats that come up and searching for key pieces that will help us to win the game in an explosive turn or a series of explosive turns. This is a low cost, evasive creature that is a repeatable tutor, being able to put beefy cards right on top of our deck where we want them. We also want to focus on manipulating the top card of our library to maximize the damage we deal with Yuriko. There was just one problem: Vela is really expensive to cast. Tempo Counterspell and Commit / Memory can stop bad things from happening, and card:Introduction to Annhilation can deal with anything, including pesky enchantments, that we might otherwise have trouble dealing with. Many of these cards we've already talked about in detail. Scan this QR code to download the app now, https://archidekt.com/decks/711488#Yuriko's_Rack, https://tappedout.net/mtg-decks/yurikos-rack/. The subtle beauty of this extra hoop we're forced to jump through is that it eliminates the quality that makes Edric such a target - the lack of setup required to make him effective. )But as I have some budget left, I wanted to add Doomsday / Thassa's Combo, maybe buy a Pact of Negation (is that good in cEDH? When most people think of UB, myself included, the signature abilities that come to mind are mill, clones, counterspells, and recursion. After much testing I am pleased to offer up my Yuriko ninjas list. YES! Primer There are times in Yuriko where you have a bunch of ninjas and just want to dump your hand and go for it, hoping its enough. We've addressed the creatures and the Ninja enchantments, so we turn now to the supporting cast. The original incarnation of this deck was the pre-modern horizons copy version. That being said, we will play 2+cmc enablers only when they have other advantages that make them too good to pass up. First, we can lower our land count slightly. UB (Dimir). This led me to cut all the 1 mana unblockable creatures, as I believe a 1 mana flyer with a relevant ability is more crucial to our game plan now. But we can bounce them to hand if necessary! Nonetheless, we're going for a higher ninja count at the moment. Yuriko, the Tiger's Shadow (2022) (Commander / EDH MTG Deck) to see the latest version Yuriko, the Tiger's Shadow (2022) Commander / EDH* UB (Dimir) jimmyfoas Upvote 0 Playtest v1 Similar Deck Space Card Recommendations Commander Recommendations Card Kingdom $2K - 3K TCGPlayer Mkt $1.3K - 1.6K CardHoarder 216 TIX Compare to Spoiler Timeline This annoying message will go away once you do! As an example, we'll take that most famous member of the tribe, Ninja of the Deep Hours. There are four cards that let us change our creature types. The other brilliant thing about Yuriko is that she takes one of the downsides of ninjas, namely, their overcosted cmcs, and turns them into direct damage to all of our opponents. However, for us, the tutors that put cards on top of our deck have an added utility. A collection of Magic: The Gathering (MTG) decks from the Competitive Commander (EDH) Format. I do normally prefer decks that approach the game from a stompy/ramp angle. Twilight Prophet seemed like a natural inclusion in this deck, given its evasiveness and the fact that it draws us a card every turn. I've been playing commander since 2012, and I spend my free time brewing decks and exploring new strategies. There are very few decks that could convince me to play Tormented Soul in Commander, but this is one of them. It might not seem like it at first, but 2 mana is very expensive for an enabler. Welcome to my Yuriko primer! This card is great because it creates evasive illusion tokens which can then continue to enable our ninjas turn after turn. This is especially relevant on turn 2, where ninjutsu-ing Yuriko causes us to have 8 cards in hand, and we have to discard one. These interactive ninjas allow us to control the board and maintain our proactive game plan at the same time. Of these, Arcane Adaptation and Conspiracy are our best options, as they change the creature types of the dudes in our hand. They hit most creature removal, boardwipes, and Dictate of Erebos/Grave Pact, which are about as common as Sol Ring in my meta. More on that below! I'd really like to have a battle-cruiser, mid-, and high-level, trio of combat centered decks with unique approaches to how they win. Our solution to disruption and combos is counterspells. Ninjutsu then bounces the unblocked creature to your hand and replaces it with the ninja, who then is guaranteed to get through for damage. Primer Yuriko Farm Yuriko - Turbo Ad Nauseam Yuriko has been a fan favorite in the EDH community for quite some time and that is largely because Yuriko is a card that nearly every single Magic player can identify with. That being said, I haven't had any problems with my removal, but the numbers seem low on paper. Thirdly, ninjas have great toolbox properties, so employing a variety of tutors helps us to make sure that we have the ninja we need to deal with the problem we have. While there was always an argument for this based on top-deck manipulation and because of the potential to drop it early and use it to explode ahead of the competition, it really is more of a pet card for me, and there are more synergistic options. While we will want to use her a bit early on in order to draw some cards, there is a balance to be struck between getting in some damage and keeping our opponents focused on each other and not us. If your play style is anything like mine, then Yuriko is for you! We want to get damage through as early as possible, and the more cards we can draw to let us put bodies on board, the better off we'll be. EDH: [Primer] Erebos, God of the Dead HONK HONK #21 Jul 29, 2018. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. The UB color combination has always been a struggle for me in Commander, in large part because I could never find a commander to match my personality. If we dome our opponent's with Temporal Trespass on turn two they will probably gang up on us and destroy us before we can get into a commanding board state. She also has a unique ability called "Commander Ninjutsu." This approach to the deck was also not afraid to play big expensive cards like Enter the Infinite, Draco and the like which were almost never cast, but served well to kill the table with multiple Yuriko triggers. In order for me to include one, it has to have an extremely strong ability. Secondly, by default the fact that ninjutsu functions from the hand means that it does not function from the command zone. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. I'm trying to finalize my Yuriko decklist for an upcoming local tournament. Most cEDH decks run a ton of fast mana Of our 30 creatures, 27 of them have natural evasion. View User Profile View Posts Send Message . For a while I didnt play Memnite or Phyrexian Walker because they don't have any kind of evasion. That being said, he makes two thopters that can either make him (or another ninja) evasive, and can enable ninjas themselves. It's better to just go low-to-the-ground with more ninjas and kill stuff with Yuriko. Complete Comment Tutorial! Being in green meant that we could play with a very lean curve and use spells to pump up the smaller creatures for lethal damage. In these panels, I go through each category in depth and explain each of my card choices: Free spells have a track record of being very powerful in Magic, and these 0 mana creatures are no exception. Despite the fact that Yuriko will be very challenging to remove for long, I still want to have some back-up plans built in to our strategy, so our Ninjas aren't completely worthless without her. Dimir Infiltrator is also a great tutor who can grab us Counterspell, Tetsuko Umezawa, Fugitive,Cover of Darkness, and more as suits our needs. Maintaining a good balance of these is our key to success! Edric is cheap, and his access to blue means that we still get many of the better evasive creatures. The goal is to start the game with one of these 12 on the board so that we can curve nicely into Yuriko. Yuriko. We'll draw a card off of every dude we play (and we'll be playing lots of dudes), and we'll draw off of every attack too. It is also important to note that you need to be careful with casting Insidious Dreams particularly if you are playing against a control deck with lots of counterspells. This site 2023 TappedOut.net, LLC At 5 mana, Temporal Manipulation is as cheap as it gets for an extra turn spell. My two other decks are [[Ghired, conclave exile]] and [[Valduk, keeper of the flame]]. So my list is probably more competitive than casual. They also function as enablers for Yuriko in your opening hand. Hypnotic Siren scales nicely with the state of the game, and will let us steal opposing creatures in the late game. We will attack with small, natively evasive creatures to enable casting Yuriko early and often. This card definitely belongs in the deck, and I even know what to cut for it. Okay, so realistically, we don't have any creatures that qualify as "Fatties," at least not as much as I'm used to when playing green. Back to Deck List. My additional budget is very limited but I am open to suggestions. We're also running a bonus enabler in Whirler Rogue who, at four cmc, is far above the rate we'd want for a regular enabler. The London mulligan is more forgiving, so even if we have go down to 6 or 5, it's generally worth it. Ertai Planeswalker. That's until you consider that we can copy Yuriko, and now draw two cards and inflict twice as much burn damage for each attacking creature. Often it is best to take a little more time in the early turns to ramp and get some top-deck manipulation on board. Discord Server | These are the abilities that made me fall in love with Yuriko. Morrison103 1 minute ago. She also draws cards without "drawing" them (thus avoiding any draw hate), and uses the cmc of the cards she draws to damage all of our opponents. Could you give me some advice on which cards are worth adding to my pile (~10-20 per card, not too many), which cards I could / should remove for the cards in the sideboard and general advice on the deck? As for interaction, Throat Slitter and my favorite ninja of all-time, card:Mist-blade Shinobi exist to help us to deal with creature-based threats repeatedly. I'm not going to go into much detail about Deepfathom Skulker here. Hi everyone! Can we cast it cheaper than its cmc? Lastly, Hope of Ghirapur can lock an opponent out of the game if we're concerned about one player in particular. In the pre-Modern Horizons version of the deck, our favorite thing to do was to copy Yuriko as many times as possible, using Mirror Gallery as a workaround for the legendary rule. 0 1 83. Vampiric Tutor, Lim-Dul's Vault, and Long-Term Plans each let us effectively stack our deck, which means we can tutor up extra damage for our Yuriko triggers. I suggest running [ [Conspiracy]] over this. Yuriko, the Tiger's Shadow got so many new ninjas in Modern Horizons that we can build a top tier tribal deck on a budget.DECKLIST: https://bit.ly/2xW0bUCTha. These can help us dig towards one of our Ninja enchantments, our game-ending spells, or else just replace themselves. Lord Windgrace would make sense because of my fondness for lands. Yes, they do. Fifthly, since we care about dealing damage off the top of our library, being able to manipulate that with Scroll Rack type of effects are a huge bonus. You can also make it more competitive by adding the Demonic Consultation & Thassa's Oracle combo, or stax pieces like Null Rod. Once we go up a step in size, we begin to notice some more significant abilities. [ [Brainstorm]], [ [Scroll Rack]], and [ [Jace, the Mind Sculptor]] are all really important. I really like this card, and might put it back in if some of the newer ninjas don't perform as I hope they will. So which new commander made this Temur Timmy writer most excited this year? I have a Watery Grave left I added, pulled Mana Drain from Commander Legends which I have added (why were there 2 tapped lands? In my meta, if your deck relies heavily on your commander, and your commander is a primary target, you won't be doing much of anything. Yuriko Casually Competitive EDH by lochrist Report Deck Name $ 909.24. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. The ninjutsu cost of Ninja of the Deep Hours is a cmc of 2, which is a much better rate than hard casting it, and which avoids summoning sickness. I'll find another good home for the best artifact tutor there is. The suite of 8 cards I use here have in my experience been the cream of the crop (Mothdust Changeling, Slither Blade, Wingcrafter, Triton Shorestalker, Changeling Outcast, Mist-Cloaked Herald, Tetsuko Umezawa, Fugitive, and Dimir Infiltrator). DMCA requests | We need to have a powerful suite of counter magic to back up our ninjas: Casting a counterspell for free is about as good as it gets. Many of the evasive creatures we're including also have card filtering applications. Blinkmoth Nexus, Creeping Tar Pit, and Faerie Conclave offer us three additional ways to get damage through, and the opportunity cost is virtually nothing. If we can do this we easily double three triggers to six or four to eight, and very often that alone will be enough to kill the table. Most of them are unblockable, and most of them are 1 cmc, which is what we want as 2cmc feels pretty slow. A lot of Ninja decks are interested in reusing their Ninjutsu abilities, so cards like Crystal Shard, Cavern Harpy, and Thalakos Seer make a lot of sense. In order to sort out exactly what all this means and why it is brilliant game design, it might help to look at a classic ninja and understand how ninjas work generally. I would also like to point out the cards that specifically synergize with Ninjas were cut. There we have it, ladies and gentlemen. Hello there! Yuriko (Optimized) Primer (Commander / EDH MTG Deck) Yuriko (Optimized) Primer Commander / EDH Aggro Competitive Ninja Ninjutsu Primer Tempo UB (Dimir) azja Upvote 0 Playtest v1 Similar Deck Space Card Recommendations Commander Recommendations Card Kingdom $2.7K - 2.8K TCGPlayer Mkt $1.7K - 2.2K CardHoarder 312 TIX Compare to Spoiler Card Odds Copy There just isn't the demand in this deck for this effect that there used to be. Phantasmal Image is whatever we need it to be. And you're right! After much testing I am pleased to offer up my Yuriko ninjas list. But it's useful to have other sources of card draw, especially when they're ninjas too. We've talked about most of these cards already, and for the most part, the cards we haven't talked about are standard fare. You have to discard your cards as part of the cost regardless of whether it resolves or not, and its a huge pain to discard most of your hand only to be countered! We will win the game through a combination of combat damage and burn. This will allow us to ninjutsu our other ninjas onto the battlefield, and more importantly, get Yuriko back ASAP if she is destroyed. Islandwalk is easily the most limited form of evasion among any of our creatures, but I think in most cases she'll have another blue player to prey on. Have at it! [[Insidious dreams]] has been the most effective top deck manipulation effect so far, winning a few games on its own. Contact | Whatever works best for you and your playgroup! I also realized that the leaner the curve became, the more likely it would be that we could frequently have Yuriko on board and also have a party of Ninjas to brawl with. In the early game, a card like Phantasmal Image can copy our Tormented Soul to give us an additional body, while in the later game it gives us the chance to enjoy our opponent's Blightsteel Colossus. The two most obvious options here are Coastal Piracy and Bident of Thassa.Deepfathom Skulker also fits in this category, although I'm less than enthused by its high cost. While he'd still be better than Throatseeker because of his damage alone, he still doesn't make the cut. Feb. 16, 2022. Instead focus on giving your on board ninjas evasion so they can continue getting through and drawing you cards. It is yuriko but with lots of Ninjas. Most primers for lists assume you have some knowledge of turbo naus strategy, and I've seen a lot of discussion . This card is great because it brings all of your ninjas back for a second shot, and also can do some good damage off the top. It feels like I should have more removal in this deck, and this is a great option since you can do five of the top while using delve to reduce the cmc when you cast it. Yuriko is a deck that uses Yuriko's ability to keep its hand full and burn down . Of course, prior to Yuriko, there wasn't really a great ninja commander for two reasons. Sometimes it isn't though, and there is a risk of being blown out and having to rebuild. Discord Server | During the mid game, we mostly want to put our "high cmc but still interactive" cards on top, such as Submerge or Force of Will. There are only five more creatures in the deck, and these are included for their particularly potent abilities. These changes will be reflected in the primer in the near future! While its a great win con, there are a lot of good uses to this card, and that is why its the best card in the deck. For those of you unfamiliar with the way a typical Edric deck operates, I recommend you do a quick browse of his EDHREC page here. Ninjas prefer to strike when no one is expecting it after all! It also helps a lot that Tetsuko benefits from her own ability, acting as another unblockable attacker. Unless it's an emergency, we're probably not using any of our creature lands to cheat Yuriko into play, but once we have a Ninja enchantment on board, they each represent more card draw. One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that.
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